AI Insights · Timothy · January 2022
Top 5 io Games in Africa Q4 2021: Performance Overview
Discover the performance of the top 5 io games in Africa during Q4 2021, highlighting weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 io games in Africa displayed varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each game fared on a unified platform.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited saw fluctuations in its weekly downloads, starting at around 116K at the end of September and dipping to approximately 54K by late October. However, the game rebounded to finish strong with around 82K downloads in the last week of December. Revenue peaked at $216 in early November, with other notable spikes in late November and early December. Active users saw a decline from about 839K at the start of the quarter to around 610K by the end, with minor fluctuations in between.
Snake.io - Fun Online Snake from Kooapps experienced a steady rise in weekly downloads, beginning at approximately 37K in late September and climbing to nearly 49K by the end of December. Revenue also showed an upward trend, peaking at around $150 in early December. Active users maintained a relatively stable trajectory, starting at about 454K and seeing a slight increase to approximately 440K towards the end of the quarter.
Monster Evolution! by HOMA GAMES had a notable start with downloads peaking at around 62K in mid-October but then experienced a decline, ending the quarter with roughly 10K downloads. Revenue remained minimal, with a slight peak of $44 in mid-December. Active users also saw a downward trend, starting at about 105K in early October and dropping to around 40K by the end of December.
Harvest.io by AI Games FZ showed significant fluctuations in weekly downloads, starting at approximately 28K in late September, peaking at around 44K in early October, and stabilizing at about 34K by the end of December. Revenue remained low, with minor peaks of $8 and $7 at the beginning and end of the quarter, respectively. Active users followed a similar pattern, starting at about 308K and showing minor fluctuations, ending the quarter at approximately 295K.
State.io - Conquer the World, also from AI Games FZ, had a consistent performance in weekly downloads, starting at around 29K in late September and maintaining an average of 20K to 42K throughout the quarter. Revenue saw a peak of $91 in early December. Active users showed a steady increase, beginning at approximately 88K and peaking at around 104K in late November before settling at about 79K by the end of December.
These insights are derived from Sensor Tower's data, offering a comprehensive view of the top io games' performance in Africa during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.